Signing game users up¶
Enable users to sign up in your Unity game with the following code. These users will be saved in your GameFuse game and can then login from other devices, since the data is saved online.
Add a method on a script in your sign-up scene after you have collected
the inputted username
and password
. You can create a function connected
to buttons for submit and register operations.
The username
parameter is mandatory but it is just for display. Later sign-in
attempts will use the email
, not the username
.
Example
// Feed in your users email, username and password here.
signUp (email, password, password_confirmation, username)
{
// The fith parameter is the callback when execution is complete.
let self = this;
GameFuse.signUp(this.userEmail, "password", "password", this.username, function(message,hasError){self.signedUp(message,hasError)});
}
signedUp(message, hasError)
{
if (hasError)
{
console.log("Error signign up: "+message);
}
else
{
console.log("Signed Up: " + GameFuseUser.CurrentUser.getUsername());
}
}
Function return values¶
GameFuse.signUp
¶
HTTP status code | Description |
---|---|
200 |
OK |
404 |
Failed to fetch game variables. Check your token and Game ID |
500 |
Unknown server error |