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Getting Started with GameFuse Blueprints

The first step of integrating GameFuse with your project is to make an account.

Sign Up

After creating your account, add your first game and note the ID and API Token.

With this setup, you can now connect via your game client.

Installation

  1. Download the Plugin from GitHub or the Unreal Store
  2. Unzip the code
  3. Add it to your UnrealEngine project in the Plugins folder
  4. Enable the plugin inside the engine

Quick Start Example

Here's a basic example of how to set up GameFuse in your game using Blueprints:

Blueprint Example

Key Changes in V2.9

GameFuse V2.9 introduced significant architectural changes:

  • Subsystem Architecture: All GameFuse functionality is now provided through Unreal Engine subsystems
  • Callback Events: Replaced latent nodes with callback events for better performance
  • Struct-Based Data: Replaced UObjects with structs for better performance and memory usage
  • Request Tracking: All API calls return a unique request ID for tracking

For detailed migration information, see the V2.9 Migration Guide.

Example Project

Click on the following link to see an example of GameFuse implemented in Unreal 5.4.4:

Unreal Example

Next Steps